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3D & Modeling2026In Progress (WIP)

Dark Souls · 3D Character

Digital sculpture and 3D character modeling in progress inspired by the Dark Souls universe.

ClientProyecto Personal / Fan Art
Role / ServiceDigital Sculptor & 3D Modeler
Year2026
Private Showcase
Dark Souls · 3D Character
Tech Stack & Tools:Blender 5.2Escultura DigitalModelado OrgánicoHigh-Poly SculptTopología & AnatomíaVisor 3D en Tiempo Real
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01 / Overview

Digital sculpture study and organic volume in active development. High-resolution modeling with over 940,000 polygons, focusing on silhouette, weight, and creature proportions.

02 / The Challenge

Defining organic folds and smooth anatomical transitions across a dense single mesh while maintaining a distinct, expressive silhouette.

03 / The Solution

Progressive sculpting in Blender with careful polygon distribution and multi-angle studio rendering to evaluate surface volumes under raking light.

04 / Key Deliverables

  • ✦High-resolution digital sculpt (946k polygons)
  • ✦Real-time Web GLB 3D mesh for 360° inspection
  • ✦Studio lighting study and multi-angle renders
  • ✦Documented work in progress process

05 / Impact & Metrics

946k+Polygons
En Progreso (WIP)Status
13.6 MB (Draco)GLB Mesh
Blender 5.2Software

Visual Gallery & Details

Click to expand
Dark Souls Personaje Perspectiva 3D
3/4 Perspective · Main silhouette and raking studio lighting1/4
Dark Souls Personaje Vista Frontal
Front view · Volume symmetry and proportions2/4
Dark Souls Personaje Perfil Lateral
Side profile · Curvature arc and stance3/4
Dark Souls Personaje Detalle de Superficie
Surface detail · High-density fold transitions4/4
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Available · 2026

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